One OS Restriction is a big turn off for me

Submitted: Sunday, Jun 30, 2024 at 08:49
ThreadID: 147920 Views:922 Replies:8 FollowUps:7
I really like ExplorOz and installed it on my iPad and use it when I take the iPad travelling. Alas the iPad is not with me all the time and my phone OS is Android.

What I find annoying is the one OS restriction. This restriction has effectively relegated ExplorOz as a secondary app for me and I now use another app that has good mapping, no subscription, offline maps but not the polish/review of tracks feature of ExplorOz. It would be good to see this platform evolve to support a customer to use their account across all their devices and associated OS's - then I would use the app so much more.
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Reply By: Member - Ups and Downs - Sunday, Jun 30, 2024 at 09:19

Sunday, Jun 30, 2024 at 09:19
Not my responsibility to respond however that issue is one for Apple and Google.
They are the ones that require separate purchases, no ExplorOz.
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Follow Up By: Rob M24 - Sunday, Jun 30, 2024 at 09:32

Sunday, Jun 30, 2024 at 09:32
That is not totally true. For example, I use an app that I download from the respective Apple and Google stores. I log into the app and it downloads to my ipad or android phone to content I have paid for (in this case various maps with no subscription). This is also how my kindle and google media works - pay once and use my books on my different OS devices.

I think this would be a nice feature for ExplorOz at some future point. It would make it more accessible/valuable for the, admittedly small community of multi device/OS users.

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Follow Up By: Tony W - Sunday, Jun 30, 2024 at 09:57

Sunday, Jun 30, 2024 at 09:57
Actually it is an Exploroz policy. EO chooses to charge separately for each platform and again for renting the maps as a common data source across those paid platroms.

In contrast, Memory Map 's policy is free for each platform, incuding IOS, Android, Windows, Lynix, apple) then sell maps across all platforms with an unlimited license.

Apple or Android simply takes a commission on the fees paid to EO. I have multiple platforms and would need to buy 3 licenses for the same product with EO. That is unattractive for me too. especially since I only ever get a limited time rental licence on the maps.


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Follow Up By: TrevorDavid - Monday, Jul 01, 2024 at 08:17

Monday, Jul 01, 2024 at 08:17
If you purchase an App, any App on one OS, you cannot download it on another OS without purchasing it again from the other OS. Note I said purchase, not free. In App purchases are different.

Regards

TrevorDavid
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Reply By: Member - Duncan2H - Sunday, Jun 30, 2024 at 09:31

Sunday, Jun 30, 2024 at 09:31
Also note that your Offline Maps and ExplorOz Membership ARE a one time purchase that will work on both iOS and Android.. so yes you do need to purchase the App for both platforms but not the offline maps. I've done exactly that - and purchased it for Windows too.

The App is really quite a small cost.
AnswerID: 646082

Reply By: Mikee5 - Sunday, Jun 30, 2024 at 14:47

Sunday, Jun 30, 2024 at 14:47
I bought Wiki Camps for Android when I was using a Samsung tablet. I have now gone to the dark side and bought an IPad. If I want to use Wiki, I have to buy another copy, it is not transferable. Obviously not unique to Exploroz.
AnswerID: 646084

Follow Up By: Nomadic Navara - Sunday, Jun 30, 2024 at 16:56

Sunday, Jun 30, 2024 at 16:56
WikiCamps is another with three different editions, one for each operating system.

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Reply By: Member - Bigfish - Tuesday, Jul 02, 2024 at 09:01

Tuesday, Jul 02, 2024 at 09:01
Maybe David and Michelle should jump in an explain why it is set up as it is.
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Follow Up By: ExplorOz - David & Michelle - Wednesday, Jul 03, 2024 at 22:00

Wednesday, Jul 03, 2024 at 22:00
Ok, just added a reply to the OP which you'll see at the bottom of the post now.
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Reply By: Member - LeighW - Tuesday, Jul 02, 2024 at 10:05

Tuesday, Jul 02, 2024 at 10:05
I see nothing wrong with the OS restriction, the software writer has developed the software to run on apple for instance. Apple software does not run on Android so they have to rewrite the software to run on Android. Same for PC apple and andoid don't run on Windows so a new version of software has to be written.

Ozieplorer is the same, pay one fee for PC, one for Windows CE and one for Andriod, the advantage with Ozi though is it is one fee for life of the software and he tracks it, ie you don't have to keep receipts proof of purchase etc, just email and indicate you have upgraded your device and he sends you a new licence. Cna't remember how many licecnce keys I have been through since I purchased the original sofware.

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Follow Up By: ExplorOz - David & Michelle - Wednesday, Jul 03, 2024 at 22:03

Wednesday, Jul 03, 2024 at 22:03
Correct.
However OziExplorer doen't come With maps - that is separate. same as with Traveller. Traveller is same as OziExplorer in that is it is a one time purchase for life of the software.
David (DM) & Michelle (MM)
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Follow Up By: Member - LeighW - Thursday, Jul 04, 2024 at 11:41

Thursday, Jul 04, 2024 at 11:41
Sorry David, was thinking of the TOPO license expiring in 2028, maps purchased from OZI explorer though an old version of Hema maps never exiper. I'm assuming when you indicate the maps expire they will no longer work after 2028?

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Reply By: Bushranger1 - Tuesday, Jul 02, 2024 at 11:15

Tuesday, Jul 02, 2024 at 11:15
I don't see a problem with the way that works. I have many apps on our 2 phones & tablet.
Just stuck with one operating system across the board.
All the Apps I have purchased work like that so I guess the people who build the different operating systems want you to use their operating system. It's just the way free marketing works.
Traveller app is certainly not expensive for what it does.
Engineering & medical software that costs tens of thousands of dollars requires an annual fee & only works on 1 device. Some software is locked to the CPU serial number so it can ONLY be used on the installed PC.
Then see what happens in this situation when the computer is stolen! The PC cost is insignificant. Trust me I know from experience.
Cheers
Stu
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Reply By: Bushranger1 - Tuesday, Jul 02, 2024 at 12:32

Tuesday, Jul 02, 2024 at 12:32
Just another few things to note.
I used to get asked why our software costed so much compared to say Microsoft software.
There was only a small market to sell to so the R&D costs were shared by a lot less customers compared to Microsoft that sell millions of copies all over the world.
In addition some specialised software requires engineers, medical experts & mathematicians to work in conjunction with the programmers. Of course this likely is not the case with the Traveller App.
In order for David & Michelle to run a profitable business they have to abide by the rules & set the price in order to put food on the table but still come in at a price that people will pay for it. Unlike Microsoft they have a limited market to do this.
As my boss used to say. "Nothing is FREE it just means someone else has to pay for it."
Cheers
Stu
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Reply By: ExplorOz - David & Michelle - Wednesday, Jul 03, 2024 at 21:57

Wednesday, Jul 03, 2024 at 21:57
Hey Rob,

The situation you're describing is common across all app stores worldwide. The dominant players, Google and Apple, exert significant control over:

-Customers
-Developers
-Device manufacturers

Apple and Google are competitors and they raced to dominate the smartphone market, with Apple launching its app store in 2007 a year before Google's Android platform. Their business models differ significantly and profoundly affect how devices and apps/games are developed.

Apple tightly controls its ecosystem—only Apple devices can run iOS, iPadOS, and MacOS. They incentivized developers early on to create apps for their devices, opening up new business opportunities for creators, both small and large.

Google, on the other hand, made the Android operating system software open-source, allowing any manufacturer to use and modify it for their devices. This opened up another whole arm of business - device manufacturing. Whilst Google also incentivized developers to build apps for their store, they had to catch up with Apple's head start so made it less stringent and in fact, many app developers prefer to build only for Android - you'll note that one of Hema's apps never made it to Apple, and was only released on Android - and that's why. It's very hard to build apps for all 3 platforms - and most don't bother.

Apps and games, whether free or paid, are monetized through ads or in-app purchases. Developers benefit from app store distribution models handling product promotion, sales, refunds, and reporting, despite the stores taking a hefty commission from each sale.

Apple and Google do not allow cross-platform sharing of apps between their ecosystems. If you buy an app for Apple devices, you can't easily transfer it to an Android device, and vice versa.

For us as a developer, creating the Traveller app in 2016 was driven by customer demand, especially from Apple device users. Unlike our previous PC-based software, the app needed to adapt to the mobile market's preferences.

Our pricing model ensures that customers only pay for what they need. Instead of bundling the cost of the app and maps together into one purchase, we keep them separate. This way, if you have both Apple and Android devices, you only need to buy the maps once and can use them across both ecosystems as an in-app extra. We also don't charge a subscription—once you buy the app, it's yours for life on that ecosystem (operating system). You can choose to upgrade maps every year or stick with the same edition for up to four years before needing an update.

Hope this clarifies things!
Regards Michelle
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